River Crossing Castle

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River Crossing Castle

Post  mrr.phil on Sun Jun 26, 2011 1:15 pm

Hi all!

Im new here so i think I will start out with a simple map. A deep canyon is in the centeral area of the map with a large bridge crossing it. On each side of the bridge there is a small fort. The Attackers start out and have to break into the first fort, cross the bridge and finally capture the second fort.


Screenshots!

Keep in mind these are of a "rough Draft" please dont complain that the bridge looks distorted.


Spoiler:

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Please say if you like it!


Last edited by mrr.phil on Sun Jun 26, 2011 8:59 pm; edited 1 time in total (Reason for editing : Added screenshots)

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Re: River Crossing Castle

Post  Deaf Blind Dave on Sun Jun 26, 2011 2:04 pm

Awesome I can't wait to see them. Is this a battle map? Or a siege? CTF?
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Re: River Crossing Castle

Post  Eidridin on Sun Jun 26, 2011 4:12 pm

Looking forward.

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Re: River Crossing Castle

Post  mrr.phil on Sun Jun 26, 2011 4:35 pm

Its just a siege map for GK server. I was able to finish a rough draft, so i can put the spawns, ladders and all of those things later.

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Re: River Crossing Castle

Post  Deaf Blind Dave on Sun Jun 26, 2011 4:59 pm

Nice man we can definitely host it on GK siege once it's complete. Can't wait to see the pics!
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Re: River Crossing Castle

Post  mrr.phil on Sun Jun 26, 2011 9:00 pm

Screenshots are up in first post!

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Re: River Crossing Castle

Post  Deaf Blind Dave on Sun Jun 26, 2011 9:51 pm

That looks pretty neat, very unique. It looks like its going to be a tough assault though we will have to play test it to see what it's actually like from a soldiers point of view. Whenever you feel its ready to be tested let me know, I will host up a private server and invite some people to come check it out so we can give you some feed back. Looking forward to it!
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Re: River Crossing Castle

Post  mrr.phil on Mon Jun 27, 2011 9:09 am

Yeah but if you get cav I think that it will not be too hard to attack.

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Re: River Crossing Castle

Post  Deaf Blind Dave on Mon Jun 27, 2011 10:55 am

Only one way to find out Wink Let me know when you think you are ready to test it.
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Re: River Crossing Castle

Post  mrr.phil on Mon Jun 27, 2011 7:12 pm

I have a wiered bug. The spawns for 32-64 dont spawn anyone, 1-32 spawn only attackers, and defenders spawn at point 0,0? Help?

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Re: River Crossing Castle

Post  Deaf Blind Dave on Mon Jun 27, 2011 7:34 pm

You have to relabel spawn 1 to 0, then defenders are 0-31, and attackers are 32-63. Flag is 66.
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Re: River Crossing Castle

Post  mrr.phil on Mon Jun 27, 2011 8:11 pm

Thanks. How do you rename entry points?

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Re: River Crossing Castle

Post  Deaf Blind Dave on Mon Jun 27, 2011 10:40 pm

In the space Var No. in the editor you will see a number corresponding to the entry point. Change that.
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Re: River Crossing Castle

Post  mrr.phil on Tue Jun 28, 2011 9:30 am

Got it. I have a bug with the ladders as well. Followed the instructions on the guide exactly but they still wont work.

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Re: River Crossing Castle

Post  Deaf Blind Dave on Tue Jun 28, 2011 11:24 am

Are you making sure you are using the siege_ladder_move and not the regular siege_ladder? Also make sure you change the Var No to 100-109, assigning one number to each ladder. So 100 for the first ladder, 101 for the second etc.
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Re: River Crossing Castle

Post  mrr.phil on Tue Jun 28, 2011 7:01 pm

Also make sure you change the Var No to 100-109, assigning one number to each ladder. So 100 for the first ladder, 101 for the second etc.

Ah ok just numbered ladder number 67

OK got another bug. When i raise the ladders i cannot walk on them.

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Re: River Crossing Castle

Post  Deaf Blind Dave on Tue Jun 28, 2011 9:27 pm

What do you mean? You teleport through them? You just need to restart the map to fix that.
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Re: River Crossing Castle

Post  mrr.phil on Thu Jun 30, 2011 8:31 pm

Ok everything is ready to go. How do i send it all to you?

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Re: River Crossing Castle

Post  Deaf Blind Dave on Thu Jun 30, 2011 9:14 pm

mrr.phil wrote:Ok everything is ready to go. How do i send it all to you?

Send me the .SCO file, as well as the terrain code from module_scripts. I will build it and we can meet and test if you would like, or I can test it privately with some of my testers and give you results. Either way is fine. I will PM you my email now.
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Re: River Crossing Castle

Post  Deaf Blind Dave on Sat Jul 02, 2011 2:04 am

Ok I found a slew of bugs and glitches, and have some general advice for you on the map. We definitely need to meet. I can host the map on my private server and we can go over it all either on voice chat or in game chat, whatever you prefer. I like the concept of the map, with a few minor adjustments I think it will be hella fun. What time would you like to meet?
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Re: River Crossing Castle

Post  mrr.phil on Sat Jul 02, 2011 8:17 am

I live in the US so times might be messed up. However i think around 9EST would be good for me. I dont have a good mic, so i guess we can meet on some dead server to chat.

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Re: River Crossing Castle

Post  Deaf Blind Dave on Sat Jul 02, 2011 11:48 am

9PM tonight? I live in EST so that should be fine. And we don't need a dead server, I will host one and load up your map. I will PM you the details shortly before 9 and then have it up at that time.
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Re: River Crossing Castle

Post  mrr.phil on Sun Jul 03, 2011 2:17 pm

Sorry for the late reply, I have been buysy then my power went out. Maybe today around 5 or tomorrow at 10AM would be good.

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Re: River Crossing Castle

Post  Deaf Blind Dave on Sun Jul 03, 2011 3:24 pm

Not sure if I am going to be around at 5, so tomorrow at 10 might be best. Do you have steam version btw?
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Re: River Crossing Castle

Post  mrr.phil on Sun Jul 03, 2011 3:35 pm

Yes Is you steam name Deaf Blind Dave?

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